The ultimate goal of a cross-platform framework is to write a single codebase and then the liberty of the deployment of the code to the multiple platforms. This is one of the best ways we choose to help our clients in achieving their business goals.
Google Flutter is nowadays the most trending cross-platform development framework. You must be wondering where the heavyweights in cross-platform frameworks React Native and Xamarin are? When we are talking about cross-platform frameworks, we have three frameworks in our vision that still shows so much potential in the realm of mobile app development.
Here in this post, we will show you a comparative study of the best three platforms for cross-browser development. The war here is between Google Flutter, React Native, and Xamarin.
So, without any further ado, let’s get you started:
Let’s see which framework utilizes which programming languages and offer what benefits:
The solid side of React Native that makes it best among the other three frameworks in terms of PL is that it allows writing a few components in Swift, Objective-C or Java when developers require them. Utilizing native modules and libraries to React Native applications, you can manage computationally heavy operations like video handling or image editing.
It utilizes C# with .net environment to develop Android, iOS and Mac applications. Anything that can be accomplished with native languages, a developer can do in C# utilizing Xamarin. However, developers can’t utilize native open-source libraries accessible for iOS and Android with Xamarin, there is a variety of .net libraries accessible that fills the coveted need.
It utilizes Dart to develop high-quality applications for android, iOS, and the web. Dart is an amazing Programming language that offers plenty of benefits and is based on C/C++ and java. Despite being new, the language is soon expected to take the industry by storm.
This attribute is the most important one and speaks for itself – how do the apps made in different frameworks perform from a run-time performance perspective?
The performance it provides is very similar to native applications as it renders code elements specifically to the native APIs. React additionally allow developers to use native modules written in native languages to write code for complicated operations. However, they can’t be reused across two platforms; their main purpose is to provide higher performance.
Xamarin performance is also considered as being close to native. Xamarin has two ways to build mobile applications and that is Xamarin.Android/Xamarin.iOS and Xamarin.Forms.
Xamarin.Android/iOS applications perform like native because their cross-platform capacities are focused essentially around sharing business rationale rather than codebase. It helps achieve the native performance that isn’t possible with solutions that interpret code at runtime.
However, Xamarin.Forms approach is centered on broad code sharing with less platform-specific behavior. This altogether decreases code performance in numerous operations compared to different platforms.
With this Attribute, you will get an idea of how much of the code you write can be re-used for both platforms which are the main purpose of these frameworks.
The framework uses native components written in Objective-C, Swift or Java to enhance the app performance. But, these native components can’t be reused over other platforms. So, developers need to do a little work for changing this particular codebase. However, accept these native components whatever is left of the codebase (around 90%) can be re-used.
It doesn’t require switching between the development environments: all Xamarin applications are developed in Visual Studio. Usually, up to 96 percent of source code can be reused with Xamarin.Forms that speeds up the development process.
In react Native, we have ready-to-use functions, which accelerates the speed of development. However, in Flutter, we need to add dedicated files for both Android and iOS platforms depending upon their rules.
Having a dynamic ecosystem is something worth being thankful for – but it matters how popular is an option? Let’s see:
Xamarin is also a quite popular framework. And, still, Microsoft is putting a lot of effort into growing the Xamarin community. Developers who work inside the Microsoft ecosystem can without much of a stretch begin working with the innovation because of its active support.
Flutter is a new framework for the community right now and not very popular. But, it’s intensely advertised by Google that shows they want to make it a major thing in the mobile world. Whilst it still has some tingle points, using it is fun and you can go rapidly from idea to prototype to the app.
Both are completely open-source frameworks. Engineers can utilize these systems and their libraries for free.
Xamarin requires developers to install IDE, which is provided on a subscription basis. However, it also offers a free edition for students and non-enterprise ventures with up to 5 users.
For Cross-Platform Mobile App Development, all three frameworks have gained reliability among organizations aiming to decrease the time and expenses of app development. Each of the three frameworks can be useful, depending upon your priorities and business needs. If you have any question let me know via comments. Till then, have a great day ahead.
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